Role: User experience, research, prototyping, user interface design
Duration: 5 weeks
Client: School project
Tools: Adobe Illustrator, XD, Photoshop
The World Health Organization (WHO) states that poor medication adherence is considered a worldwide problem in the treatment of chronic diseases. Adherence to medication refers to taking prescribed pharmaceuticals as they are intended. Poor adherence negatively impacts the effectiveness of long term treatments and health economics. This leads to an increase in healthcare costs and hospitalizations.
PharmAlarm was a team project designed for a health-centred hackathon, The Great Hatch. It is a mobile application intended to make medication adherence easier and more accessible. The application is designed to track medication by reading prescription medication labels using text recognition software to seamlessly create reminders into a user's smartphone.
The hackathon was only 24 hours and we were unable to do much user research due to the time constraints. I felt that the design was lacking user testing and feedback. For my school project, I wanted to tackle a redesign as I wanted to conduct more research in order to make user based design decisions.
screens
Our target demographic for this design was for a user who would be taking more than 1 prescription medications per day for a chronic illness. They may develop an acute condition which requires them to add another script onto an existing medication regime.
Although we had many ideas on what to include for the app, since we did not have a lot of time we decided to focus on the two main features.
There are currently a few existing solutions for medication adherence aids, including mobile apps with similar reminder functionality.
Issues with these solutions
I conducted interviews and user testing sessions of the initial prototype with 8 individuals who were taking between 1-7 prescription medications. The interview questions detailed their current knowledge of medication adherence aids as well as any experiences with them.
Interview Findings
User Feedback
logo refinement
Thinner lines on the alarm clock for a more modern look. Typography was changed from Futura to Avenir with a heavier weight for more emphasis and easier readability.
colours
The colours used have been changed to more whites/greys with a blue accent colour instead of red. This is to make the app seem more approachable and keep it looking modern and clean.
greeting
The app's main page has a greeting for a personalized touch.
tracking
The tracking has been changed from checkmarks to coloured dots for easier readability. The main page also summarizes missed medications.
menu
The menu has been changed to a bottom slide out menu for a quick access, instead of the original hamburger menu on the top left corner.
info tab
The info tab has been updated with a real photo of the medication. Additionally, users can also see how close they are to reaching a refill.
daily summary
A daily summary has been added for an easy to read overview of the day's medications.
refill reminder
The daily summary includes upcoming refills, along with any restrictions that may be set by the pharmacy (and provided on the prescription).
weekly report
A weekly report details missed doses and weekly statistics.
I'd like to extend my thanks to my fellow hackathon team members who contributed to the original idea and design of PharmAlarm.
Khashayar, Medicine
Margaret, Pharmacy
Rosanna, Interaction Design
Jake, Biomedical Engineering
Nauful, Software Engineering
Jordan, Computer Science
David, Software Engineering